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Devlog
Submission to DAE Game Projects Jam 2019
[Group05]Terror Trains
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Devlog
Week 10 Release!
June 11, 2019
by
Mathis Nowak
Week 10 Release After some final polish, the game is finished and fully playable! So, what does it feature? Let’s go on a train journey through its design and features. What kind of game is this?...
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Week 09 Polishing the game
May 14, 2019
by
Mathis Nowak
Polishing the game Game Changes Collect enough gold to open a door to the next wagon, until you reach the end of the train, where a big treasure chest awaits! The team to first reach that chest wins t...
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Week 08 Loot & destructibility
May 08, 2019
by
Mathis Nowak
Loot & destructibility Loot! There are now weapon, ammo and money drops! You can follow up on those resources in the HUD. In addition to this, players can now also go into aim mode, slowing them down,...
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Week 07 The content update
April 24, 2019
by
Mathis Nowak
The content update The storage wagon arrived! An entirely new wagon to shoot up! With it, it brought us money bags, barrels, lanterns, a ticket booth and somehow, cacti? In addition that the environme...
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Week 06 The Weapon Update
April 03, 2019
by
Mathis Nowak
The Weapon Update Additional Weapons: During this update we focused on increasing our arsenal, but also on the mechanics involved. First of the bullets now no longer always shoot with pinpoint accur...
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Week 05 The Alpha Continues
March 27, 2019
by
Mathis Nowak
The Alpha Continues Combat: Using the new weapon swap ability, you can now use a golf stick to melee people, walls however, are no match for it. Also, try not to fall of the train, this, much like rea...
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Week 04 Early Alpha
March 20, 2019
by
Mathis Nowak
Early Alpha Now that we are done prototyping, we managed to conjure up a pretty good idea of where we want to head with this game. And thus, we started off again on a clean slate. So, what is being in...
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Week 03 The Final Prototype Update
March 13, 2019
by
WouterDs
#Development process, #Prototyping
The Final Prototype Update Added Train Mechanics: The trains got a visual overhaul, moving from grayscale to colour. In addition to this the we layed carpet in our wagons, giving our daily commuters a...
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Week02_Prototype
March 05, 2019
by
jeeckhout
So let's start with the changes compared to the previous version: -The game now gives off the illusion that the trains are moving -Added a moving train -Players each have their own colour -jumping off...
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Week01_Prototype
February 26, 2019
by
jeeckhout
#Development process, #Prototyping
Since this is our first Devlog let's start with the basic idea for the game: Our idea is to create a 4 player top-down couch co-op game where you will be put in 2 teams trying to save your own train...
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