Week 05 The Alpha Continues
The Alpha Continues
Combat:
Using the new weapon swap ability, you can now use a golf stick to melee people, walls however, are no match for it. Also, try not to fall of the train, this, much like real life, will immensely shorten your life span. And to better visualize how your train demolition derby is going, we now added health bars to the trains, walls and players, and health-pick-ups to fill them back up again.
Increased train funds:
We visually imporved the models for the locomotive, passenger train as well as the train in the middle. But unfortunately some debris got lose and some logs are crates that were created are currently not on the train.
In addition to this, the cowboy is now no longer stationary and has animations for getting weapons, standing idle and recoil, reload and melee for every gun.
Control Rehaul:
The game felt way better on a controller than it did on a keyboard and thus we are focusing more on supporting them. But some major changes have been made as well. Jump and strafe have been removed because there was no use for them. Dash has also been changed with invisibility.
Movement with left stick / WASD
Rotation with right stick / mouse
Invisibility with RB / Shift
Weaponswitch with XSquare button(controller) / E (keyboard)
Shoot with RT / F
Bugfixes:
Movement now doesn’t change rotation
Wouter, Jens, Sammy, Benjamin and Mathis
The Terror Trains Team
Files
Get [Group05]Terror Trains
[Group05]Terror Trains
Status | In development |
Authors | WouterDs, Mathis Nowak, jeeckhout, sdebie, benjaminghys |
Genre | Action |
More posts
- Week 10 Release!Jun 11, 2019
- Week 09 Polishing the gameMay 14, 2019
- Week 08 Loot & destructibilityMay 08, 2019
- Week 07 The content updateApr 24, 2019
- Week 06 The Weapon UpdateApr 03, 2019
- Week 04 Early AlphaMar 20, 2019
- Week 03 The Final Prototype UpdateMar 13, 2019
- Week02_PrototypeMar 05, 2019
- Week01_PrototypeFeb 26, 2019
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