Week 04 Early Alpha
Early Alpha
Now that we are done prototyping, we managed to conjure up a pretty good idea of where we want to head with this game. And thus, we started off again on a clean slate. So, what is being introduced in this first version?
Managers:
A player manager, and a train manager. They both spawn what they have in their name and can set up the two teams accordingly. Unlike for the trains, the player manager respawns the players when they die. Because 30-ton metal death traps are much scarier when they fall from the sky. But when they run out of lives, it destroys everyone. You know, game over. Or well, mass slaughter, depending how you look at it.
Classes:
The weapon and bullet class work in harmony. Whilst the weapon class takes care of the necessities like damage delivery, rate of fire, bullet speed and spread. The bullet class takes care of the fun factor: instant bullets, falloff bullets, explosive bullets... Ranging from sniper rifles to rocket launchers, it’s got you covered! And to ensure your target gets wrecked, we also made a health component, which can be applied to everything.
Choo Choo:
One would say this a key feature of our game. It all pretty much works as you would expect it to work: You have a locomotive which causes the movement of a train and magically makes wagons appear behind it. And in case a wagon gets destroyed, the next one instinctively moves closer to mama locomotive. They all have walls with windows for maximum viewing and shooting enjoyment. Though be careful, they might break. But most importantly, it wobbles.
In addition to this, there will occasionally also pass a train in the middle to happily observe you murder spree for some time before it moves on its merry way. You can use this time to pay your neighboring train a visit. IT ALSO WOBBLES.
Cowboys:
Our grand two-person art team produced some not at all suspicious looking passengers for you to have fun with. In addition to this we also produced some pew-pews as showcased above for these totally law-abiding train goers to have fun with. And yes, the pew-pews are also animated.
How do I move this cowboy:
The game can be played both with a controller as with the keyboard. And you do so as follows:
Movement with left stick / WASD
Rotation with right stick / arrow keys
Jump with bottom facebutton / space
Dash with RB / Shift
Strafe with LT / Q
Shoot with RT / F
Bugfixes:
By lack of existance of a previous version, we now have this once-in-a-life-time experience of there not being any bugs to fix from the previous version. Enjoy while it lasts.
Wouter, Jens, Sammy, Benjamin and Mathis
The Terror Trains Team
Files
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[Group05]Terror Trains
Status | In development |
Authors | WouterDs, Mathis Nowak, jeeckhout, sdebie, benjaminghys |
Genre | Action |
More posts
- Week 10 Release!Jun 11, 2019
- Week 09 Polishing the gameMay 14, 2019
- Week 08 Loot & destructibilityMay 08, 2019
- Week 07 The content updateApr 24, 2019
- Week 06 The Weapon UpdateApr 03, 2019
- Week 05 The Alpha ContinuesMar 27, 2019
- Week 03 The Final Prototype UpdateMar 13, 2019
- Week02_PrototypeMar 05, 2019
- Week01_PrototypeFeb 26, 2019
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