Week01_Prototype
Since this is our first Devlog let's start with the basic idea for the game:
Our idea is to create a 4 player top-down couch co-op game where you will be put in 2 teams trying to save your own train
The players will be able to deal damage to each other's trains using a variety of guns and items
The team that first destroys the other train wins
So, what have we tested/implemented?
As far as full-on gameplay goes we have not been able to fully test it yet since we are still tinkering with the core mechanics so some of our ideas/implementations are still subject to change over the course of the prototyping fase
What we are already sure of is the camera, a simple top-down perspective is all that we need for this type of game
We also had some trouble trying to get comfortable with Unreal Engine 4 since we have never coded for it before so the coding process went a bit slower than usual
The reason we decided to go for Unreal Engine 4 is because it is a powerful engine with a lot of features already built into it.
All things considered our first step into UE4 development was a slightly difficult one but a good one since it taught us a lot of new things and offered us to experiment with it.
Over the course of the next week we are hoping to finally get a fully functional prototype with most of the features already implemented
Get [Group05]Terror Trains
[Group05]Terror Trains
Status | In development |
Authors | WouterDs, Mathis Nowak, jeeckhout, sdebie, benjaminghys |
Genre | Action |
More posts
- Week 10 Release!Jun 11, 2019
- Week 09 Polishing the gameMay 14, 2019
- Week 08 Loot & destructibilityMay 08, 2019
- Week 07 The content updateApr 24, 2019
- Week 06 The Weapon UpdateApr 03, 2019
- Week 05 The Alpha ContinuesMar 27, 2019
- Week 04 Early AlphaMar 20, 2019
- Week 03 The Final Prototype UpdateMar 13, 2019
- Week02_PrototypeMar 05, 2019
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